Saturday, April 2, 2011

Template: Miricle Working Priest

Miracle Working Priest (Core Earth)

Race: Human

Agility: d6 Smarts: d6 Spirit: d8 Strength: d6 Vigor: d4

Pace: 6 (d6 run) Parry: 5

Toughness:4

Charisma: +2

Skills
Faith: d8, Notice d6, Persuasion d6, Fighting d4, Guts d8, Knowledge (Religion) d6, Investigate d6, Reality* d4

Hindrances 
Heroic (Major), Habit (Minor) 'Minister to the flock', Pacifist (Minor)

Edges
Arcane Background (Miracles) 10 Power Points
     Powers: Healing (Laying on Hands), Smite (Glowing Baseball bat), Beast Friend
Extra Power
Charismatic

Gear
Vestments
Baseball Bat
Leather bound bible

Thursday, March 31, 2011

Template: Adventurous Scholar

Adventurous Scholar (Core Earth)

Race: Human

Agility: d6 Smarts: d6 Spirit: d8 Strength: d6 Vigor: d6

Pace: 6 (d6 run) Parry: 5

Toughness:5

Charisma: 0

Skills
Fighting d4, Notice d6, Stealth d6, Shooting d6, Climbing d6, Guts d6, Investigation d6, Knowledge (History) d6, Reality* d4

Hindrances 
Curious, Loyal, Phobia: Snakes (Minor)

Edges
Rich, Command

Gear
Kevlar Vest w/inserts
Machete
Twin chrome plated .357 Magnums
120' Rope
Range Rover

Monday, March 28, 2011

Savaged Torg

Torg has always been one of my favorite game settings.  I've often described it as 'The best game you've never played'.  Savage Worlds has quickly become one of my favorite game systems, as it's mantra of 'Fast Furious Fun' is exactly what I want out of a game these days.  It seemed like a match made in heaven.

A quick visit over to Savage Heroes (always my first stop when staring on a new Savage Worlds game) found me  HawaiianBrian's Savage Torg doc which was all the convincing I needed to get this game on the road. I can't say I'll be using everything right out of the document, but I'm going to be leaning very heavily on it, to be certain.

This site will serve as a place to store my notes regarding the game, as well as a way to pass information on to the players who will all be new to gaming during the Reality Wars.  I'll be taking a bit of license with the world of Torg, as I'm setting the game in the current day... well the near now anyway, a mere six months after the first Maelstrom Bridge touched down.

The first step will be to make a pool of characters to let players select from for an introduction game.